Streetball Offense: Cutting

How you ever had that game whereby your team mates are just standing around, waiting for the ball to come to them?  It’s between attacking the basket yourself once again (and bear the label of ‘ballhog’), or trying to force a difficult pass that will probably be picked off. Either way, things are not looking good for you…

Offensive movements in Basketball serve to break the positional advantage of the defense, trying to adjust them such that you have a gap to attack. When you successfully crossover someone, the immediate space in front of you becomes unobstructed and you can advance freely to occupy that space. This applies to all sorts of offensive movement and footwork, including cutting.

“Cutting”, or off-ball movement, primarily serves two purpose:

  1. Improving the point-of-attack
  2. Improving  the area-for-attack

Improving the point-of-attack: The closer you are to the basket, the easier it is to score. Catching the ball near the hoop gives defenders less time to recover from any moves, and turning you into a serious threat of scoring. (the reason why good Centers become near unstoppable if they catch it close to the rim)

Improving the area-for-attack: If you’re getting the ball in a congested area with 2 or 3 help defenders swarming around, it won’t be an easy shot. Cut to draw your defender away from your team mates, and give them more room to work with


Fundamentals of Cutting

Purpose: Always cut with a purpose; running around mindlessly will not just tire you out, it will also screw with your team mates’ spacing and focus.

Awareness: If your team mate is driving towards the basket,  cutting in front of them isn’t the best idea. Always look out for your team mates and see if they are in a situation whereby they can make a good pass to you.

Set-up: Disguise your initial cut by slowly walking your defender away from your intended catch, or jabbing hard in the opposite direction, before sealing him (make contact) and cutting away hard.

Communication: Have Eye Contact with your passer. Use your hands to communicate your intention for the cut; holding a hand forward or up can let your team mates know you’re open to receive the pass. Conversely, if you don’t want to receive the ball, make a “cross” in front of your chest.

There is a huge variety of ‘cut routes’ available in Basketball, but I’ll just condense them into the more common ones. Essentially, those specific ‘cut routes’ play essential roles in organized basketball offense; when run perfectly, they are one of the greatest beauties to behold in the game. However, for our casual street game, it is more simple and ‘general ideas’ that are easier to remember and ingrain.

Although not some hard-and-fast rules, here are some ideas for cutting:

1) Cut after making a pass. It could be a front cut (towards the basket) or a weave cut (curling behind the ballhandler); the purpose is to give another option to the ball handler. A ‘triple threat’ is more of a ‘dual threat’ unless the pass option can also lead to a score. If the cutter doesn’t get the pass, he’ll continue cutting to the basket, and stop at the weak side corner/wing.

2) Fill the vacancy. After a cut is made, the player closets to that vacancy should move along the 3-point line to fill it (does not apply to ball handler). Another player will then fill the vacancy of the previous ‘filler’. If the ball handler choose to dribble to a position, other players should cut (front/weave) and fill the vacancies. At the end of the day, the 3 perimeter players should be constantly moving to ensure that both wings and the top of the key is occupied

3) When a Ball Handler attacks (Sink, Pitch or Dive)

  • ‘Sink’ means to ‘run down alongside’ the ball handler (imagine a line parallel to the baseline, connecting the both of you), allowing for a easy kick out for a catch-and-shoot. 
  • ‘Pitch’ means to fill out the vacancy that the ball handler left, and act as a safety net for the ball handler to pass to if he’s in trouble.
  • ‘Dive’ means to do a hard basket cut as the ball handler picks up his dribble, or retreats from his drive.

4) When the Offense is Stagnant

  • As the Ball Handler: If no one is moving and the pass in unavailable, dribble towards your team mate to initiate a dribble hand off.
  • As the non-Ball Handler: Initiate a Ball Cut, or a Weave Cut to the Ball Handler. Or even set a screen for him.
  •  The whole idea is to create movement; a few dribble hand offs, a few pass-and-cuts, just shift the defense around.

If no one in your team is moving, be THAT guy who constantly is!. These are the kind of offensive intangibles that will make your team better (whether they know it or not), and those who understand the game will definitely come to appreciate you a lot more.




Streetball Defense: The Subtle Art of Hand Checking

Those who have heard several “Old School NBA Defense vs New School NBA Defense” debates, the word “hand checking” would not be foreign to most of you. In fact, when we first start learning the ropes, checking and its derivations seemed almost natural, even instinctual if you ask me. As newbies, trying to muscle an opponent from driving pass us with our arms seemed like good defense, though we are (very) soon told that this act was, in fact, frowned upon in the society of basketball. And although Hand Checking still exists in the NBA today, it has become a much tamer, shadow of its former self.

“Checking”, by definition, is any action which impedes or hinders the opponents movement. In short, don’t stick your hands on any bodily part of your opponent unnecessarily. You are entitled your space on the court, and so is your opponent. Your hands should be always kept to yourself, unless the situation calls for you to do so (this is an important rule in life as well).

When an offensive player decides to attack or go into your entitled space, you are allowed to hold your position without “impeding or hindering the opponents movement”. This is where the “hand checking” comes in. The hand check is a simple motion of placing your palm or an extended forearm on your opponent’s hip, as they enter your entitled space. A legal hand check does not serve to break the opponent’s motion or balance, you do not derail or attempt to hold the guy. The act of a proper hand checking creates a strong boundary within your own space when your opponent tries to force their way in; similar to how you hold your position when someone backs you down in the post.  Combine that with your chest positioning, and you would have created a sturdy screen that prevents your opponent from pushing through. On driving layups, they are essentially the go-to defensive move; screening and leading the opponent away from the basket, preventing them from going all the way to the hoop.

Here’s where it gets tricky: the subtleness of this art does make a world of difference, the thin line between a foul and good defense. This is similar to the Charge/Block dichotomy, in which many detailed factors affect the way of the call.

Entitled Space:  Imagine a circle with the radius being the guy’s shoulder length; that is your entitled space. As there is constant movement, the entitled spaces will constantly shift and overlap, and it becomes a battle of ‘who was here first’. General rule of thumb is that the one resulting in the overlap cannot be causing contact. Offensive player will have an advantage since defenders  are said to ‘react’ to their movement, and the onus is on the defender to not intrude into the offense’s space or cause contact.


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Initiative: Foul is usually call for whoever initiates contact, although the offensive counterpart often has more leeway. When the defender extends his hands to hand check a stationary ball-handler, he is 1) breaching into the offense’s entitled space and 2) initiating the contact. If the ball-handler drives into the defender’s entitled space, the defender is allowed to hand check to maintain his entitled position. The second case is a reaction to the offensive player’s initiative.

With those two factors taken note of, you can safely use hand-checking in your daily games. Always remember that as a defensive player, we avoid creating a situation whereby the opposition can bail themselves out by calling ‘foul’. Play good fundamental defense. Move your feet, use good positioning and anticipation to have an edge. Your hands and arms should primarily be used to make plays on the basketball (swipe, steal, block), the rest of the body should used to screen out your offensive assignment.





Streetball Defense: On-Ball Defense For Beginners

Maybe you’re new to the game, and you’ve gotten beat constantly. Maybe you’re sick of looking like a fool one-too-many-times. Or maybe, you just want to start locking down other people, shut their mouths up when they start missing their shots…

And so, you have decided to start working on the other half of basketball —- Defense. In this article, I’ll very briefly touch on some key “elements” of  on-ball defense, so that you know what to look out for when you start, or as you progress. From there, work on remembering and executing that two,three major key points for those specific levels.


Staying In Front 

This is often easier said than done. The first step for defense is to simply stay in front of your man, constantly existing between the basket and the ball. Don’t force yourself in wanting to make your guy commit mistakes. If you can constantly keep your presence felt, if you can close his space, if you can keep him out of the high scoring areas… all these are signs good defense (rather than focusing on steals and blocks).


Physical Ability: How athletic you are is what I refer as “how much leverage you have”, or the leeway you have when committing a mistake. Basketball is a physical sport, so how fast or strong you are does influence the game in a significant manner. On defense, quickness is key on the perimeter; if you can quickly recover back in front of your man despite being crossed, you stand a good chance of making him more hesitant on spending effort to beat you. You will also need strong core muscles to hold your balance and maintain position, so that you won’t get literally run over on drive attempts, or pushed away down in the post. Then there’s stamina, which is essentially how long you can maintain your performance level. A lack of stamina means going from playing lockdown defense for one game, to no defense in the next.  Other physical factors like vertical, grip strength, explosiveness, quick hands, nimbleness… all play roles in making you a better defender.


Defensive Stance: A correct defensive stances pre-position your body to react better to the movements of  your opponent (similar to how a boxing stance offers protection to the Boxer’s vital targets). In basketball, short explosive movement  is key on offense and defense; to be able to quickly drop back or cut laterally is the essence of defensive movements.  Many coaches will teach different body placement, body angles and reaction in organized basketball; those usually suit the philosophy of their game. For me, I feel that the best defenders have a stance most similar to that of another sport: volleyball. For volleyball players, quick lateral hops to get into position is what allows them to receive powerful spikes, which can be translated in cutting off dribbles in basketball.

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-Your knees should be shoulder width apart, while your feet are slightly further. This will give you a wide, stable base to move around

-Knees should be bent, pointing forward or (ever so slightly) inwards. This will provide you the power from your thighs to push off quickly laterally. Always stay lower than your opponent to contain (your head at his chest level).

-Be on the balls of your feet. If your stance is correct, you should feel the strain of the contact area pushing against the ground. (I prefer to feel the weight on the inner ridge along the big toe). This contact area is where you would push off when reacting.

-Top foot should be up (top heel should be slightly further from the bottom toes). This allows you to drop back towards the basket when you push off your top foot.  Maintain a light bounciness (think Bruce Lee or Muhammad Ali) on your feet. YOU MUST ALWAYS FEEL LIGHT ON YOUR FEET

-Shoulder are drooping forward, relaxed (I do this by putting my hands on my knees). Hands by your hip to maintain balance, ward off screens, generate extra torque when turning, and keep your hands active (distract the offensive player, limit his vision). There should not be much tension in your upper body.


Basic Movements

Coaches like to use the term “defensive slides”, which means moving laterally without breaking the stance. However, against quicker opponents, simply “sliding” is often too slow, making it easy for the defender to be beat. Enter the “Split Step”, a tennis footwork which allows for greater lateral quickness. In layman terms, it is essentially “bounce-push off-step”, a “slide” which includes a wind-up to a push off

First, the bounce. The light bounciness which I mentioned earlier on is crucial. Think of your legs as springs, it requires a hard compression to generate power, and releasing this compression allows the spring to jump off. By bouncing (either through extra bend of the knees, a deeper drop into your defensive stance, or a very small hop off the ground), you are essentially “compressing your spring” when you land. Think in terms of a wind-up that offensive players use when trying to drive past you; that short hop or “hesitation”, followed by the quick explosive burst forward. If you feel an extra tension on your feet’s contact area when you do it, than you’re doing it right. You “release” this compression through the pushing off from the opposite foot (if you’re moving right, push off the left foot), making it a far more explosive slide. If you do this right, you can feel yourself gliding in front of your attacker to cut him off.

For front/back movements, the same concept applies, except this time you will push off your top or rear foot after your “wind up”, without breaking your defensive stance. Remember, keep your feet light and bouncy, and very mobile.





Continues in Part 2

Streetball Defense: Understanding Your Man

Streetball is a fairly short game, when you compare it to organized basketball. 3-on-3 usually ranges from 7 to 11 balls, 5-on-5 last till 21. Unlike organized basketball, where there is a defensive system or philosophy in placed, your new found teammates won’t necessarily have the same defensive ideologies as you.

Be it switching-or-hedging on Pick-and-Rolls, to rotation of weak side help, to forcing baseline/middle… Don’t have that inherent expectation that your team mates can bail you out. That’s why limiting YOUR individual assignment’s efficiency is the highest priority on defense.

Good defense influences the offense to take a bad shot, or make bad decisions. Once you understand your opponent’s tendencies, it will be easier to influence him to do what you want him to do.

Note: This guide won’t show you ‘how to defend’, rather ‘what to look out for’. Having these knowledge will influence your individual defensive game plan. There will be a separate, in-depth guide on how to defend certain situations 


>Jump Shot
Know how much space you should give your man to get him to pull-the-trigger. Some people are trigger-happy enough to shoot under good contest, while others require a bit of extra space before they dare to shoot.

-Accurate Range:
He would more-or-less sink a shot from there if left open. This is the range where you don’t really want him to shoot freely. Keep a proper defensive distance and give a good contest.

-Comfortable Range:
He won’t necessarily be accurate, but would still take a jump shot from there. This would be the range where you want to influence him to take a shot. Give him enough space to feel confident enough to shoot.

>Dribbles and Drives
-Dribbling Style:
Some people like to dance around with the ball. Others prefer to pound-and-go. Know whether your opponent prefers going East-West (lateral) or North-South (straight), using little or many dribbles.

-Dribbling Purpose:
Some people like to attack the basket with their dribble. Others like to get better angles to feed the post, or even penetrate-and-kick to outside shooters. Some might even not want to dribble, instead, looking for opportunities to pass-and-cut.

-Gather (Picking Up The Dribble):
When a dribbler picks up his dribble, without transitioning to a shot or pass, that’s a period of vulnerability. Defense will pressure and body up on him. In this case, what would his tendencies be? Force a shot? Attempt to draw a foul? Would he try to lob the ball out to the 3 point line, or kick out to someone near by?

>Off Ball Activity (Support Play)
-Passive Supporters
Passive supports would ‘run with the ball’, setting themselves as an outlet for the ball to be kicked out if the ball handler runs into pressure. A ‘triple threat’ is more of a ‘dual threat’ unless the pass option can also lead to a score. Passive supporters would usually play a give-and-go, pick-and-roll, or catch-and-shoot kind of role, forcing defenders nearby to choose between helping on the ball handler, or stopping the kick out.

-Active Supporters
Active supports would seek to put themselves in the play, putting themselves in good positions to receive the ball. Unlike the “pick your poison” situation of passive supporters, Active Supporters make themselves ‘the better option’ in those situations. This include posting up their defenders down low, or making hard backdoor/front cuts; sending the ball there would have a high chance to a score.


Streetball Defense: Defensive Pressure

My favorite quote for Defense has always been “Offense wins games, Defense wins Championships”. It signifies that good offense can help you win many games, but good defense helps you stay on the court longer. However, even the most successful defense CANNOT end the game. It just can’t. You don’t win by blocking 5 shots, or grabbing 7 steals. The ball has to fall through the hoop.

It is an inevitable fact of the game: You will get scored upon.  The sign of a good defender lies not in how often you get scored on, but how you get scored on. Every time your opponent attacks, you should contest the shot, make him work hard to get that shot to fall in. So what is a good contest?

A good contest are actions or factors that lowers their efficiency of making shots/plays. It is not limited to just blocking shots, or stealing your opponent’s dribble. Anything action which increases the chance of you getting the ball back can be considered part of a contest. Although there are many techniques which can help you contest shots and create turnovers, today I want to focus on the fundamental essence of all these techniques: pressure

Pressure is “the threat of committing a mistake”. When you pressure someone with the basketball, you’re essentially making him feel as though he would commit a mistake. This makes him second-guess his decision, and in basketball, that moment of hesitation could spell disaster for him. Just by dropping into your defensive stance, you’re sending the message that you’re ready to react to him — putting pressure on him to make a decision. Should he accept your challenge and try to drive past you? Should he take a safer option and look for someone more open? Should he take a jump shot instead?

Sure, dropping into a defensive stance might make him more hesitant in attacking, but that’s not good enough. You have to strip him of whatever luxuries he have to make a play.When he holds his Triple Threat Position, or while he is  dribbling the ball, you must constantly remind him that the threat is real, that YOU ARE REAL. Remove him from his perceived sense of safety, make him fight to keep the ball, make your existence a deterrence for him from doing anything. Get your hands active, disrupt his space,  jab at the ball, hand check him, get a hand in the passing lanes, take away his space…. make him feel that the possibility of losing the ball is getting greater.

Many people forget to stress on the importance of STAYING LOOSE AND RELAXED (well, this is basketball after all, not Yoga). But, with all seriousness, those two are one of the MOST important factors of a player. The moment muscle tension builds up (be it from fatigue or frustration), you can guarantee yourself to have a bad game ahead. Muscle tension slows down the flow between motion, its emotional equivalent makes you undertake bad decisions. This is why a defender want to pressure you adequately enough —- to make you feel that tension. Once the offensive player feels the “urgency” to get away from the harassment, his body is going to start tensing up; like how a prey freezes up when a predator is nearby. Your defensive assignment will  start “looking” where he wants to pass, or take an ill-advised drive against you, or even pull-up for a jumper under tight coverage. After all, having a missed shot seems better than having the ball ripped by you. Once that happens, his offensive game will become much more sloppy, much more forced. He might start overcompensating his attacks; changing into a lower-percentage lean back runner (to avoid getting blocked), or speeding up his drives (and resulting in a hard layup off the glass), or shooting the ball unnaturally quicker than normal. This makes him a easier defensive assignment, and a less efficient offensive threat —– something which is really, really good news for you!

Always remember that Defense is really a game of heart and confidence. Make your guy think twice about doing anything against you. After all, you ARE going to make him pay for his little mistakes. A good defender should always go up the court feeling like the antagonist, the villain. Look to give the guy you’re guarding a bad day, expose his offensive prowess, make him pay for trying to score on you. Go out and play some D!

Streetball Defense: The Importance of Defense

Streetball is a game of short offensive bursts. The greater leeway for dribbling violations, the player-refereed foul calls, and a much shorter duration of game play, makes offense much more favorable. You can go up 5-0, miss a few shots, and ultimately lose 5-11.  If you can’t make the other team miss, you will be playing defense all the way until game point.

In a case of basketball irony, the weaker you are on defense, the more your opponents will try and attack you on offense —- forcing you to play even more defense! You won’t be happy having to fight through screens, or having someone back you down at the post for every other possession. Your team mates certainly won’t be happy sprinting over to cover your ass when you let your assignment get pass you. Being a reputable defender — or even a decent one— would make your opponent reconsider going at you, passing up the ball to his team mates instead.

Everyone will have bad days on offense, but defense will always stay. Being a good defender means that you’ll always be able to contribute, a constant base value if you’d like to call that, even when your shots are not falling. That makes you a far more valuable option when choosing team members, because other people know that you can constantly bring good ‘D’ to any game.